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Rhetoric of Persuasive Games

Jezik EngleskiEngleski
Knjiga Meki uvez
Knjiga Rhetoric of Persuasive Games Anders Sundnes Lvlie
Libristo kod: 06816689
Nakladnici VDM Verlag, ožujak 2009
Computer games are one of the most popular§entertainment forms of our time. But these games can§also... Cijeli opis
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Computer games are one of the most popular§entertainment forms of our time. But these games can§also be used for overt military propaganda as in§the case of the US Army s vastly popular recruitment§game America s Army. This book examines how computer§games can serve as representations of ideas. Looking§at three fundamental aspects of computer games the§gameworlds, the rules and the player roles three§rhetorical strategies are identified: authenticity,§legitimization and identification. These strategies§have one thing in common: an emphasis on discipline§and constraints on player behavior within the game.§Together, they contribute to a subtly formed ethos§which lends credibility and authority to the game §and by extension, to the US Army. This book suggests§a model for rhetorical analysis of persuasive§computer games which focuses on the game s balance of§freedom and constraints in each of the fundamental§aspects of the game: In the gameworld (authenticity§and autonomy), the player roles (identification and§identity play), and the game rules (legitimization§and opposition).

Informacije o knjizi

Puni naziv Rhetoric of Persuasive Games
Jezik Engleski
Uvez Knjiga - Meki uvez
Datum izdanja 2009
Broj stranica 160
EAN 9783639074246
ISBN 3639074246
Libristo kod 06816689
Nakladnici VDM Verlag
Težina 245
Dimenzije 152 x 229 x 9
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