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Social Exclusion, Power, and Video Game Play

Jezik EngleskiEngleski
Knjiga Meki uvez
Knjiga Social Exclusion, Power, and Video Game Play David G. Embrick
Libristo kod: 04669073
Nakladnici Lexington Books, listopad 2013
While many books and articles are emerging on the new area of game studies and the application of co... Cijeli opis
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While many books and articles are emerging on the new area of game studies and the application of computer games to learning, therapeutic, military, and entertainment environments, few have attempted to contextualize the importance of virtual play within a broader social, cultural, and political environment that raises the question of the significance of work, play, power, and inequalities in the modern world. Studies tend to concentrate on the content of virtual games, but few have questioned how power is produced or reproduced by publishers, gamers, or even social media; how social exclusion (based on race, class, or gender) in the virtual environment is reproduced from the real world; and how actors are able to use new media to transcend their fears, anxieties, prejudices, and assumptions. The articles presented by the contributors in this volume represent cutting-edge research in the area of critical game play with the hope of drawing attention to the need for more studies that are both sociological and critical.

Informacije o knjizi

Puni naziv Social Exclusion, Power, and Video Game Play
Jezik Engleski
Uvez Knjiga - Meki uvez
Datum izdanja 2013
Broj stranica 282
EAN 9780739138618
ISBN 0739138618
Libristo kod 04669073
Nakladnici Lexington Books
Težina 408
Dimenzije 225 x 151 x 23
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