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Physically Based Simulation on GPU - Theoretical Background and Implementation Details for Building a Particle Based Physics Simulation Using Programm

Jezik EngleskiEngleski
Knjiga Meki uvez
Knjiga Physically Based Simulation on GPU - Theoretical Background and Implementation Details for Building a Particle Based Physics Simulation Using Programm Benjamin Rauscher
Libristo kod: 04336154
Nakladnici VDM Verlag Dr. Mueller E.K., travanj 2008
As focus in modern computer games shifts from purely realistic rendering to a more realistic environ... Cijeli opis
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As focus in modern computer games shifts from purely realistic rendering to a more realistic environment for the user, interactive physical simulation of a broad range of objects - demanding a believable appearance, rather than physical correctness - becomes increasingly important. Traditionally physically based simulation is done on the CPU, however the pace of innovation in graphics hardware is staggering and continues to outpace processor development. In addition, the programmable rendering pipeline makes graphics hardware capable of doing much more than simply rendering a scene. This book combines both aspects by presenting an approach of performing physically based modelling solely on graphics hardware by using the concept of Memory Objects. The algorithms presented in this work allow for the simulation of cloth, rigid and soft bodies. The main aspects of physically based modelling discussed in this book are: verlet integration, containing shape, collision detection and collision response.

Informacije o knjizi

Puni naziv Physically Based Simulation on GPU - Theoretical Background and Implementation Details for Building a Particle Based Physics Simulation Using Programm
Jezik Engleski
Uvez Knjiga - Meki uvez
Datum izdanja 2008
Broj stranica 84
EAN 9783836490733
ISBN 3836490730
Libristo kod 04336154
Težina 122
Dimenzije 152 x 229 x 4
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