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Building a 2D Game Physics Engine

Jezik EngleskiEngleski
Knjiga Meki uvez
Knjiga Building a 2D Game Physics Engine Michael Tanaya
Libristo kod: 15362800
Nakladnici APress, siječanj 2017
This book guides you in building your very own 2D physics-based game engine simulation system for ri... Cijeli opis
? points 108 b
42.86
Vanjske zalihe u manjem broju Šaljemo za 10-14 dana

30 dana za povrat kupljenih proizvoda


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This book guides you in building your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, this book will lead you in understanding the implementation technologies with HTML5 and JavaScript; assembling a simple and yet complete fundamental mathematics support library; defining basic rigid body behaviors; detecting and resolving rigid body collisions; and lastly, simulating collision responses after the collisions.
In this way, by the end of this book, you will have in-depth understanding of the specific concepts and events, implementation details, and the actual source code system of a game engine physics component that is suitable for building 2D games or templates for any 2D games you can create and can be played across the Internet via popular web-browsers.
What you'll learn:
ż What is 2D game engine physics and how to utilize these in your game actions and events
ż How to describe the basic behaviors of rigid bodies.
ż How to detect collisions between rigid bodies.
ż How to resolve interpretations after rigid body collisions.
ż How to model and implement rigid body impulse responses.
Who is this book for:
This book is perfect for game enthusiasts, hobbyists, and anyone who is interested in building their own 2D game engine physics simulation systems but is unsure of how to begin.

Informacije o knjizi

Puni naziv Building a 2D Game Physics Engine
Jezik Engleski
Uvez Knjiga - Meki uvez
Datum izdanja 2017
Broj stranica 116
EAN 9781484225820
ISBN 1484225821
Libristo kod 15362800
Nakladnici APress
Težina 224
Dimenzije 154 x 234 x 6
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