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Artificial Intelligence and Games

Jezik EngleskiEngleski
Knjiga Tvrdi uvez
Knjiga Artificial Intelligence and Games Georgios N. Yannakakis
Libristo kod: 16495683
Nakladnici Springer International Publishing AG, veljača 2018
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can b... Cijeli opis
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This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website that complements the material covered in the book with up-to-date exercises, lecture slides and reading.

Informacije o knjizi

Puni naziv Artificial Intelligence and Games
Jezik Engleski
Uvez Knjiga - Tvrdi uvez
Datum izdanja 2018
Broj stranica 337
EAN 9783319635187
ISBN 3319635182
Libristo kod 16495683
Težina 698
Dimenzije 165 x 241 x 26
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